Magical Decoy
“Where are you looking at, chucklefuck?” - Hazel, the everchanging, after using Magical Decoy to appear behind an intruder.
2nd-level Illusion
Classes: Bard, Sorcerer, Wizard
Casting Time: 1 action
Range: Self (5-foot radius)
Components: Verbal, Somatic
Duration: Concentration, up to 1 minute
Description:
You create a stationary illusory duplicate of yourself in a location within 5 feet of you and become invisible for the duration. The decoy resembles you perfectly and mimics basic movements such as breathing and blinking but remains stationary, unable to move more than 5 feet from the point where the spell was cast.
A creature that can see the decoy may attempt to discern its illusory nature by making a Wisdom (Perception) check against your spell save DC. On a success, the creature realizes the decoy is an illusion.
If the decoy is physically interacted with or attacked, it vanishes immediately. Your invisibility ends early if you attack or cast a spell or the decoy is dispelled.
At Higher Levels:
When you cast this spell using a spell slot of 3rd level or higher, the decoy gains the ability to move up to 10 feet from its original position for each slot level above 2nd.
At 4th level, the decoy can mimic your actions, such as gesturing or casting spells, but these actions are purely illusory and have no effect on the environment or make any sound.
At 5th level, the decoy registers as you on magical detection spells and effects, such as detect magic or true seeing, and it can mimic your voice and speech patterns.