Creating a Settlement

Settlements are the heart of civilization in any world, serving as hubs of activity, culture, and commerce. Whether it’s a small hamlet nestled in the countryside or a bustling metropolis teeming with life, each settlement has its own unique character and features. When designing a settlement for your campaign setting, consider the following elements to bring it to life:

You can use the tables from “Species Relations” onward to help you generate a random settlement on the fly in case you need a quick reference.

Settlement Type

This table provides a general overview of different types of settlements, including their population size, governance structure, and key features. Use this as a reference when creating or describing towns, cities, and other inhabited areas in your world.

Settlement TypePopulationAmount of FactionsSize of Faction BuildingsEconomyDefenseUsual GovernanceKey Features
Hamlet20-1501-2SmallLimitedBasicInformalRural, tightly-knit community
Village150-1,0002-3Small to MediumBasicLimitedElders or elected councilAgrarian, communal spaces
Town1,000-6,0003-5MediumDiverseModerateMayor or town councilMarkets, diverse professions
City6,000-10,0005-10Medium to LargeComplexStrongMayor and council, bureaucracyDistricts, trade hubs, strong defense
Metropolis10,000+10+LargeExtensiveVery StrongMayor, council, specialized administratorsMultiple districts, advanced infrastructure
Capital25,000+10+Very LargeVastExceptionalKing/Queen, central governmentCultural and political center, advanced infrastructure

Explanation of Columns

  1. Population: The approximate number of inhabitants within the settlement.
  2. Amount of Factions: The number of distinct groups or organizations that hold influence within the settlement.
  3. Size of Faction Buildings: The typical size of buildings or structures used by the factions, ranging from small (single-story, modest) to very large (multiple stories, grand complexes).
  4. Economy: Describes the economic complexity and resources available, from limited (basic needs met) to extensive (diverse industries and trade).
  5. Defense: The level of military and defensive capabilities present in the settlement, from basic (minimal protection) to exceptional (highly fortified).
  6. Governance: The system or structure of government, indicating how the settlement is administratively managed.
  7. Key Features: Notable characteristics that distinguish each settlement type, including cultural, strategic, or infrastructural elements.

Species Relations

In a diverse world filled with different species and cultures, settlements often reflect the interactions and dynamics between various groups. This table provides examples of some relationships that might exist between the inhabitants of a settlement.

dice: 1d20

d20Result
1-10Harmony
11-14Tension or rivalry
15-16Racial majority are conquerors
17Racial minority are rulers
18Racial minority are refugees
19Racial majority oppresses minority
20Racial minority oppresses majority

Ruler’s status

The status of the settlement’s ruler can greatly influence the character and atmosphere of the settlement. Use this table to determine the current status of the ruler or ruling body.

dice: 1d20

d20Ruler
1-5Respected, fair, and just
6-8Feared tyrant
9Weakling manipulated by others
10Illegitimate ruler, simmering civil war
11Ruled or controlled by a powerful monster
12Mysterious, anonymous cabal
13Contested leadership, open fighting
14Cabal seized power openly
15Dimwitted brute
16On deathbed, claimants compete for power
17-18Iron-willed but respected
19-20Religious leader

Known For

Every settlement has something it’s known for, whether it’s a unique industry, a famous landmark, or a particular cultural tradition. Use this table to determine what the settlement is most famous for.

dice: 1d20

d20Feature
1Delicious cuisine
2Rude people
3Greedy merchants
4Artists and writers
5Great hero/savior
6Flowers
7Hordes of beggars
8Tough warriors
9Dark magic
10Decadence
11Piety
12Gambling
13Godlessness
14Education
15Wines
16High fashion
17Political intrigue
18Powerful guilds
19Strong drink
20Patriotism

Current Calamity

Not every settlement is free from trouble. Use this table to determine what calamity currently afflicts the settlement, whether it’s a natural disaster, a plague, or a political crisis.

dice: 1d20

d20Calamity
1Suspected vampire infestation
2New cult seeks converts
3Important figure died (murder suspected)
4War between rival factions or parts of a same faction
5Invasion by an external army (either from a different city or state)
6Plague or famine (sparks riots)
7Corrupt officials
8Crime wave (thieves and bandits rampant)
9Marauding monsters
10Powerful wizard has moved into town
11Economic depression (trade disrupted)
12Flooding or other natural disaster
13Undead stirring in cemeteries
14Prophecy of doom
15Brink of civil war
16Kidnapping of a key leader
17Besieged by enemies
18Scandal threatens powerful families
19Dungeon discovered (adventurers flock to town)
20Religious sects struggle for power

Unique Feature

Every settlement has something that sets it apart from others, whether it’s a natural wonder, a unique tradition, or a strange local custom. Use this table to determine what makes the settlement truly unique.

dice: 1d220

d220Feature
1Floating marketplaces held in airships.
2Living tree houses integrated into the settlement.
3Crystal-infused street lamps that change color with the time of day.
4Underground tunnels with bioluminescent flora guiding the way.
5A library with portals to different realms of knowledge.
6Golem-powered public transportation.
7Buildings crafted from enchanted singing stones.
8A magical barrier protecting the town from outside threats.
9Sky bridges connecting towers and spires.
10Districts dedicated to each elemental affinity.
11An ancient, sentient guardian statue at the town entrance.
12A magical fountain that grants temporary abilities to those who drink from it.
13Inhabitants with animal companions granted mystical abilities.
14An annual festival celebrating the convergence of cosmic forces.
15A district where time behaves differently, causing time loops.
16Elemental-themed festivals with competitions and games.
17Floating islands tethered to the town by ethereal chains.
18The central market square where items from different planes are traded.
19Buildings made from the enchanted bones of long-extinct creatures.
20A magical clock tower that tells time across multiple dimensions.
21Mystical fog that reveals glimpses of the past or future.
22A park with illusions of legendary creatures for children to interact with.
23Crystal-clear lakes with portals to elemental realms.
24Living statues that offer advice or warnings to passersby.
25A district where buildings phase in and out of existence.
26Temples dedicated to the balance of opposing forces.
27A network of tunnels with gravity-defying walkways.
28Gondolas powered by enchanted sea creatures in a canal system.
29A district where dreams materialize during certain phases of The Moon (Aeloria’s).
30Elemental-themed theaters showcasing magical performances.
31Skydiving competitions using featherfall spells.
32Clockwork creatures that assist with manual labor.
33A magical academy that teaches the art of elemental manipulation.
34Districts with rotating platforms that change the landscape periodically.
35Living paintings that tell stories of the settlement’s history.
36A marketplace selling artifacts from alternate realities.
37A district where buildings are mirrored in a parallel dimension.
38An ancient tree with portals to different planes in its roots.
39Elemental-powered street food stalls.
40An ever-shifting maze that serves as a challenge for adventurers.
41Crystal gardens that amplify magical abilities.
42A district where residents can change their appearance at will.
43Elemental-themed inns with unique accommodations.
44A network of enchanted mirrors for instant communication.
45Buildings made of interwoven vines and flowers.
46Districts dedicated to the worship of different cosmic entities.
47Arcane-powered street performers who manipulate reality in their acts.
48Floating platforms for aerial species on magical creatures.
49A district where emotions manifest as floating orbs of light.
50A mystical forge that can craft weapons with elemental enhancements.
51Buildings made from the feathers of celestial beings.
52Elemental-themed airships for transportation.
53A district with living illusions that simulate different environments.
54A park where flora and fauna from various planes coexist.
55Clockwork butterflies that carry messages across the town.
56Elemental-themed dueling arenas for magical combat.
57A district with shifting gravity, allowing for vertical exploration.
58A theater with illusions that let the audience experience different realities.
59Elemental-powered waterfalls that provide clean water to the town.
60A district where residents can enter paintings and explore artistic realms.
61An ancient observatory with telescopes to view other planes.
62Elemental-themed puzzles and challenges scattered throughout the town.
63A district with buildings that change their purpose based on the time of day.
64Floating platforms with enchanted wildlife observation points.
65A district with living statues that mimic the residents’ movements.
66Elemental-themed art galleries showcasing magical creations.
67A magical bazaar where dreams and nightmares can be bought and sold.
68Districts dedicated to the worship of ancient elemental beings.
69An enchanted forest within the town that mirrors different climates.
70A district where illusions make the buildings appear as mythical creatures.
71Elemental-powered hot air balloons for transportation and exploration.
72A district with living shadow creatures that play with residents.
73A magical hospital with healing pools infused with elemental energy.
74Underground tunnels with walls that depict the history of the settlement.
75Elemental-themed mazes that change their layout daily.
76A district where residents communicate through telepathy.
77An ancient arena where elemental champions engage in friendly combat.
78Floating platforms with portals to different realms of existence.
79Elemental-powered street art that reacts to the emotions of passersby.
80A district where echoes of past events can be witnessed.
81A magical zoo with creatures from various planes.
82Buildings with animated murals that tell stories through movement.
83Elemental-themed dance clubs with enchanting music.
84A district where the weather changes based on the collective mood.
85Sky islands with gravity-defying flora and fauna.
86A library with books that recount alternate versions of historical events.
87Elemental-powered clockwork animals as pets.
88A district with portals to pocket dimensions for extra living space.
89Buildings made of enchanted glass that shows glimpses of other planes.
90A district where illusions make everyday life appear as a grand adventure.
91Elemental-themed obstacle courses for athletic competitions.
92A mystical market where magical ingredients from different planes are sold.
93Floating gardens with plants from various realms.
94A district where residents can temporarily swap abilities with each other.
95Elemental-powered fireworks that create mesmerizing displays.
96An ancient coliseum with illusions that recreate legendary battles.
97Skywalks with illusions of celestial beings guiding the way.
98A district where the architecture reflects the emotions of its inhabitants.
99Elemental-themed escape rooms with magical challenges.
100A grand library where the books are sentient and tell their own stories.
101A district where buildings are constructed from enchanted glass that projects scenes from alternate realities.
102Elemental-themed botanical gardens with plants that respond to magical harmonies.
103A floating market suspended in a perpetual rainbow created by elemental energies.
104Buildings made of enchanted crystals that resonate with harmonic vibrations.
105A mystical maze that shifts and transforms based on the emotions of those inside.
106Elemental-powered elevators that transport residents between different layers of the town.
107An ancient tree with roots that extend into the Underdark, connecting with subterranean realms.
108A district where residents communicate through intricate light patterns instead of spoken words.
109Elemental-themed alchemical labs producing potions with unique effects.
110Enchanted mirrors that reveal glimpses of parallel dimensions when touched.
111A district with buildings that can merge and split apart to accommodate gatherings.
112A magical library where books can manifest as three-dimensional holograms.
113Elemental-powered clock towers that emit soothing melodies at each hour.
114A park with statues that come to life to tell tales of forgotten heroes.
115An elemental-powered forge that extracts energy from the earth itself.
116A district where residents ride enchanted creatures instead of traditional mounts.
117Buildings made from the interwoven strands of elemental energy.
118A mystical arena where illusions create battlegrounds inspired by dreams.
119A floating island in the sky where residents can stargaze amid floating Astronomical objects.
120Elemental-themed sculptures that change shape and form based on the weather.
121A district where gravity shifts periodically, causing structures to tilt.
122A magical lighthouse that guides travelers with beams of elemental light.
123A network of enchanted tunnels that connect with the dreams of sleeping residents.
124Elemental-powered holographic storytellers recounting tales of the settlement’s history.
125A district where time flows backward during certain celestial events.
126Buildings constructed from shimmering crystals that absorb and emit magical auras.
127A park with sentient, shape-shifting topiaries that mimic mythical creatures.
128An ancient observatory where residents can witness events in distant realms.
129Elemental-themed market stalls that sell illusions and dreams as commodities.
130A district where the streets transform into waterways during rainfall.
131A magical well that grants visions of the future to those who drink from it.
132Enchanted street art that reacts to the movements and thoughts of passersby.
133A district where buildings are suspended in mid-air by levitating stones.
134Elemental-powered communication orbs that allow instant messaging across the town.
135A grand theater with illusions that let the audience experience different emotions.
136A floating island covered in lush gardens and waterfalls, defying gravity.
137Buildings made from the feathers of celestial beings not seen in centuries.
138A district where residents can temporarily swap senses with each other.
139Elemental-themed chess sets where the pieces move on their own accord.
140A mystical market where merchants trade in memories and experiences.
141A network of enchanted mirrors reflecting scenes from alternate planes.
142Elemental-powered windmills generating energy from magical currents.
143A district where residents can change the weather through collective will.
144An ancient coliseum with illusions that recreate scenes from legendary tales.
145Floating platforms with portals leading to hidden realms of elemental power.
146Elemental-themed obstacle courses suspended in the air for aerial challenges.
147A magical hospital with healing pools infused with different elemental essences.
148A district where illusions create illusions, forming intricate layers of perception.
149Buildings crafted from enchanted ice that never melts but glows with inner light.
150An underground chamber with portals to realms of forgotten deities
151Elemental-powered sculptures that shift and change shape based on the phases of The Moon (Aeloria’s).
152A district where residents communicate through shared dreams during sleep.
153Skywalks adorned with elemental symbols that glow in response to celestial events.
154A mystical forge that can craft weapons with elemental runes and enchantments.
155Elemental-themed escape rooms with shifting challenges based on elemental affinities.
156A park with elemental fountains that respond to the emotions of those nearby.
157Buildings made from the animated shadows of mythical creatures.
158A district where the air is filled with ethereal music during certain hours.
159Enchanted trees that bear fruits imbued with different elemental properties.
160A floating marketplace where magical illusions simulate bustling crowds.
161Elemental-powered airships that traverse the skies between floating islands.
162A district where buildings are covered in illusions of ancient runes.
163A magical zoo with creatures that can shift between elemental forms.
164Underground tunnels with walls that display scenes from the settlement’s founding.
165Elemental-themed cafes where beverages change flavor based on elemental alignment.
166A district where buildings are covered in ever-changing murals that tell stories.
167Floating islands with gardens where each plant blooms according to its own magical rhythm.
168Elemental-powered lanterns that float through the air, illuminating the night.
169A park with statues that project illusions of historic events when touched.
170A district where illusions make everyday life appear as a grand masquerade.
171Buildings made from the intertwined roots of ancient, magical trees.
172An ancient tree with branches that reach into the Astral Plane, connecting with other worlds.
173Elemental-themed chess tournaments with animated pieces.
174A mystical marketplace where traders offer glimpses into possible futures.
175A district where buildings are constructed from the crystallized tears of ancient beings.
176Enchanted mirrors that allow residents to communicate with reflections of themselves.
177A floating island with a perpetual aurora that changes color based on the elements.
178Elemental-powered lanterns that respond to the emotions of those nearby.
179A district where the walls are covered in ever-changing illusions of cosmic phenomena.
180A park with fountains that project scenes from different planes of existence.
181Buildings made from the feathers of elemental creatures.
182An underground chamber with portals to realms of forgotten magic.
183Elemental-themed street performers who manipulate reality in their acts.
184A district where residents can temporarily exchange skills and abilities.
185Skywalks adorned with enchanted wind chimes that harmonize with the breeze.
186A mystical library with books that rewrite themselves based on reader preferences.
187Buildings crafted from enchanted gems that refract and amplify magical energy.
188A district where illusions make buildings appear as if made of pure energy.
189A magical market where time-traveling merchants sell relics from different eras.
190Floating islands with flora that blooms in patterns inspired by constellations.
191Elemental-powered airship races through floating rings suspended in the sky.
192A district where buildings can shift between solid and ethereal states.
193An ancient observatory where residents can witness events unfolding in alternate timelines.
194Elemental-themed escape rooms with challenges based on the elements.
195A park with statues that emit soothing melodies when touched.
196A mystical maze where illusions create shifting paths and hidden doorways.
197Floating islands with elemental waterfalls cascading upwards into the sky.
198Elemental-powered street vendors selling food infused with magical properties.
199A district where illusions transform buildings into giant instruments played by the wind.
200An enchanted forest within the town with trees that hum enchanting melodies.
201Canals in place of streets
202Massive statue or monument
203Grand temple
204Large fortress
205Verdant parks and orchards
206River divides town
207Major trade center
208Headquarters of a powerful family or guild
209Population mostly wealthy
210Destitute, rundown
211Awful smell (tanneries, open sewers)
212Center of trade for one specific good
213Site of many battles
214Site of a mythic or magical event
215Important library or archive
216Worship of all gods banned
217Sinister reputation
218Notable library or academy
219Site of important tomb or graveyard
220Built atop ancient ruins