Name

1. General Information:

  • Memorable Phrase: A distinctive quote or saying that captures the essence of the NPC’s personality.
  • Name: The NPC’s given name.
  • Species: The creature’s species/race.
  • Class/Profession: The NPC’s class or profession.
  • Alignment: The NPC’s moral and ethical alignment.
  • Background: The NPC’s life before the current events in your campaign.
  • Faction/Affiliation: Any organizations or groups the NPC is associated with.

2. Physical Description:

  • General Appearance Description: A concise and vivid description to be shared when the NPC is first encountered, giving an immediate impression of their appearance.
  • Age: How old the NPC appears or actually is.
  • Gender: The NPC’s gender identity.
  • Height/Weight: Physical dimensions of the NPC.
  • Skin color: Skin color of the NPC.
  • Hair/Eye Color: Descriptions of the NPC’s hair and eye color.
  • Distinguishing Features: Any scars, tattoos, or other notable physical traits.

3. Personality Traits:

  • General Personality: An overview of how the NPC typically interacts with others. Are they welcoming, aloof, kind to specific groups, or rude to strangers? This provides a broad understanding of the NPC’s social behavior.
  • Positive Traits: Admirable qualities the NPC possesses.
  • Negative Traits: Flaws or shortcomings in the NPC’s personality.
  • Quirks/Habits: Unusual behaviors or routines that define the NPC.
  • Romance: The NPC’s orientation or preferences.
  • Mannerisms: Observable features of the NPC’s behavior, speech patterns, or any other distinctive habits that would aid in roleplaying the character.
  • Likes: Specific things, activities, or types of people the NPC enjoys or has a positive affinity for.
  • Dislikes: Specific things, activities, or types of people the NPC dislikes or has a negative aversion to.

4. Background and History:

  • Backstory: A narrative of the NPC’s past.
  • Significant Events: Key moments that shaped the NPC.
  • Relationships: Interactions with other NPCs or PCs.
  • Secrets/Hidden Agenda: Any undisclosed information about the NPC.

5. Abilities and Skills:

  • Proficiencies: Skills, tools, and the NPC is particularly skilled in.
  • Special Talents: Unique abilities or hobbies the NPC possesses.
  • Combat Style: The NPC’s approach to fighting in combat.
  • Languages: Any languages the NPC can speak, read or write

6. Equipment:

  • Weapons/Armor: Gear the NPC carries for protection.
  • Magical Items/Artifacts: Any enchanted items in their possession.
  • Other Belongings: Personal items the NPC carries.
  • On-Hand Currency: The amount of money the NPC currently has readily available.
  • Property or Holdings: Farms, estates, or any non-physical assets the NPC owns.
  • Business Ventures: Any businesses or investments the NPC is involved in.

7. Stats:

  • Strength: High/Average/Low
  • Dexterity: High/Average/Low
  • Constitution: High/Average/Low
  • Intelligence: High/Average/Low
  • Wisdom: High/Average/Low
  • Charisma: High/Average/Low

8. Health and Resources:

  • Financial Standing: An overview of the NPC’s wealth and financial situation.
  • Favors Owed/Debts: Any favors owed to or debts owed by the NPC, indicating social ties and obligations.
  • Hit Points: A value of the NPC’s hit points.
  • CR: The challenge rating value of difficulty that would be given to this NPC if it were a monster.
  • Armor Class: The value of protection the NPC has against physical attacks.

9. Relationships and Connections:

  • Family: A brief description of the NPC’s family members, their relationships, and any significant family history.
  • Friends: Notable individuals the NPC considers friends, including how they met and the nature of their friendship.
  • Allies: Individuals or groups that the NPC has formed alliances with, including the terms of these alliances and common goals.
  • Enemies: Those who hold animosity toward the NPC, along with the reasons for enmity and any past conflicts.
  • Connections and Influence: The NPC’s network of contacts, allies, and their level of influence in the world.

10. Goals and Motivations:

  • Short-term Goals: Objectives the NPC is currently pursuing.
  • Long-term Goals: Aspirations for the future.
  • Motivations for Actions: Driving forces behind the NPC’s behavior.

11. Conversation and Thoughts:

  • Common Topics: Subjects that the NPC frequently discusses or is knowledgeable about.
  • Personal Interests: Hobbies or activities that the NPC enjoys or is passionate about.
  • Unspoken Concerns: Issues or worries that often occupy the NPC’s thoughts but may not be openly shared.
  • Quest Hooks: Potential adventures or quests that the NPC could provide to the player characters.
  • Moral Beliefs: The NPC’s ethical or moral stance on certain issues.
  • Conversation Prompts: Key phrases or topics the NPC frequently brings up in conversation.
  • Recurring Thoughts: Subjects or thoughts that often occupy the NPC’s mind.

12. Notes and Additional Information:

  • Miscellaneous: Any additional details not covered in the other categories.