Memorable Phrase: A distinctive quote or saying that captures the essence of the NPC’s personality.
Name: The NPC’s given name.
Species: The creature’s species/race.
Class/Profession: The NPC’s class or profession.
Alignment: The NPC’s moral and ethical alignment.
Background: The NPC’s life before the current events in your campaign.
Faction/Affiliation: Any organizations or groups the NPC is associated with.
2. Physical Description:
General Appearance Description: A concise and vivid description to be shared when the NPC is first encountered, giving an immediate impression of their appearance.
Age: How old the NPC appears or actually is.
Gender: The NPC’s gender identity.
Height/Weight: Physical dimensions of the NPC.
Skin color: Skin color of the NPC.
Hair/Eye Color: Descriptions of the NPC’s hair and eye color.
Distinguishing Features: Any scars, tattoos, or other notable physical traits.
3. Personality Traits:
General Personality: An overview of how the NPC typically interacts with others. Are they welcoming, aloof, kind to specific groups, or rude to strangers? This provides a broad understanding of the NPC’s social behavior.
Positive Traits: Admirable qualities the NPC possesses.
Negative Traits: Flaws or shortcomings in the NPC’s personality.
Quirks/Habits: Unusual behaviors or routines that define the NPC.
Romance: The NPC’s orientation or preferences.
Mannerisms: Observable features of the NPC’s behavior, speech patterns, or any other distinctive habits that would aid in roleplaying the character.
Likes: Specific things, activities, or types of people the NPC enjoys or has a positive affinity for.
Dislikes: Specific things, activities, or types of people the NPC dislikes or has a negative aversion to.
4. Background and History:
Backstory: A narrative of the NPC’s past.
Significant Events: Key moments that shaped the NPC.
Relationships: Interactions with other NPCs or PCs.
Secrets/Hidden Agenda: Any undisclosed information about the NPC.
5. Abilities and Skills:
Proficiencies: Skills, tools, and the NPC is particularly skilled in.
Special Talents: Unique abilities or hobbies the NPC possesses.
Combat Style: The NPC’s approach to fighting in combat.
Languages: Any languages the NPC can speak, read or write
6. Equipment:
Weapons/Armor: Gear the NPC carries for protection.
Magical Items/Artifacts: Any enchanted items in their possession.
Other Belongings: Personal items the NPC carries.
On-Hand Currency: The amount of money the NPC currently has readily available.
Property or Holdings: Farms, estates, or any non-physical assets the NPC owns.
Business Ventures: Any businesses or investments the NPC is involved in.
7. Stats:
Strength: High/Average/Low
Dexterity: High/Average/Low
Constitution: High/Average/Low
Intelligence: High/Average/Low
Wisdom: High/Average/Low
Charisma: High/Average/Low
8. Health and Resources:
Financial Standing: An overview of the NPC’s wealth and financial situation.
Favors Owed/Debts: Any favors owed to or debts owed by the NPC, indicating social ties and obligations.
Hit Points: A value of the NPC’s hit points.
CR: The challenge rating value of difficulty that would be given to this NPC if it were a monster.
Armor Class: The value of protection the NPC has against physical attacks.
9. Relationships and Connections:
Family: A brief description of the NPC’s family members, their relationships, and any significant family history.
Friends: Notable individuals the NPC considers friends, including how they met and the nature of their friendship.
Allies: Individuals or groups that the NPC has formed alliances with, including the terms of these alliances and common goals.
Enemies: Those who hold animosity toward the NPC, along with the reasons for enmity and any past conflicts.
Connections and Influence: The NPC’s network of contacts, allies, and their level of influence in the world.
10. Goals and Motivations:
Short-term Goals: Objectives the NPC is currently pursuing.
Long-term Goals: Aspirations for the future.
Motivations for Actions: Driving forces behind the NPC’s behavior.
11. Conversation and Thoughts:
Common Topics: Subjects that the NPC frequently discusses or is knowledgeable about.
Personal Interests: Hobbies or activities that the NPC enjoys or is passionate about.
Unspoken Concerns: Issues or worries that often occupy the NPC’s thoughts but may not be openly shared.
Quest Hooks: Potential adventures or quests that the NPC could provide to the player characters.
Moral Beliefs: The NPC’s ethical or moral stance on certain issues.
Conversation Prompts: Key phrases or topics the NPC frequently brings up in conversation.
Recurring Thoughts: Subjects or thoughts that often occupy the NPC’s mind.
12. Notes and Additional Information:
Miscellaneous: Any additional details not covered in the other categories.