Description
Each weapon can have a maximum of 3 Charmstones.
- Charmstone for One-Handed Weapons: Referring to the one-handed weapon version, where a magic stone or jewel is placed on the weapon handle.
- Charmstone for Two-Handed Weapons: Representing the larger version for two-handed weapons, capable of fitting around the handle and enchanting it.
- Charmstone for Long-Range Weapons: Describing the piece of colored fabric with a magic jewel attached to one end, used for enchanting long-distance weapons like bows or other projectile-based weapons.
- Charmstone for Armor: Indicating the magnetic jewel used to enchant armors with magical abilities or skills.
Charmstones for One-Handed Weapons:
- Dexterity Enchantment: Increases the user’s dodging speed.
- Frostblade Enchantment: Adds ice damage to the user’s abilities.
- Luck Enchantment: Increases the chance to dodge enemy attacks.
- Vampirism Enchantment: Drains life from enemies and transfers it to the user.
- Camouflage Enchantment: Allows the user to blend into the environment and become harder to detect.
- Vitality Enchantment: Temporarily increases the user’s physical strength during combat.
- Perseverance Enchantment: Reduces the cost of vigor/stamina to perform special attacks.
- Evasion Enchantment: Increases the chance to evade enemy attacks.
- Thunder Enchantment: Adds electric damage to the user’s abilities.
- Vampirization Enchantment: Drains the life energy of enemies and transfers it to the user.
- Adaptation Enchantment: Increases resistance to different types of damage.
- Spiritual Protection Enchantment: Grants resistance to magical attacks.
- Counterattack Enchantment: Increases the damage dealt when performing counter-attacks.
- Inspiration Enchantment: Temporarily increases the strength and endurance of nearby allies.
- Illusion Enchantment: Creates illusions to confuse and distract enemies.
- Poison Enchantment: Adds a poisonous effect to the user’s abilities, causing damage over time.
- Disorientation Enchantment: Chance to temporarily disorient struck enemies, making them less accurate in their attacks.
- Counterstrike Enchantment: When blocking an enemy attack, it causes damage to the attacker.
- Magical Regeneration Enchantment: Increases the user’s mana regeneration while in combat.
- Insight Enchantment: Increases the chance to hit vital points of enemies, causing additional damage.
Charmstones for Two-Handed Weapons:
- Berserk Fury Enchantment: Increases the user’s damage as their life decreases.
- Vitality Enchantment: Increases the user’s life regeneration.
- Elemental Destruction Enchantment: Adds elemental damage (fire, ice, electricity) to the user’s abilities.
- Absorption Enchantment: Absorbs part of the received damage and converts it into life or energy.
- Intimidation Enchantment: Chance to instill fear in enemies, reducing their effectiveness in combat.
- Annihilation Enchantment: Increases the user’s critical damage in specific situations.
- Cosmic Protection Enchantment: Provides protection against cosmic or astral abilities.
- Relentless Vengeance Enchantment: Increases damage as the user takes damage.
- Arcane Devastation Enchantment: Adds magical damage to the user’s abilities.
- Return Enchantment: Reflects a percentage of received damage back to the attacker.
- Stealth Enchantment: Allows the user to move silently, reducing the chances of detection.
- Seismic Impact Enchantment: Causes ground tremors upon hitting the ground, stunning nearby enemies.
- Energy Drain Enchantment: Drains the energy or abilities of struck enemies.
- Divine Speed Enchantment: Increases the user’s movement speed during combat.
- Reflection Enchantment: Reflects part of the received damage back to the attacker.
- Temporal Manipulation Enchantment: Slows down time around the user, granting an advantage in combat.
- Corrosion Enchantment: Adds a damage-over-time effect to the user’s abilities.
- Blessed Healing Enchantment: Gradually restores the user’s health over time.
- Chaos Enchantment: Adds a random effect to attacks, potentially causing additional damage or negative effects.
- Indomitable Courage Enchantment: Increases the user’s resistance to fear and intimidation effects.
Charmstones for Long-Range Weapons:
- Poison Arrows Enchantment: Adds a poisonous effect to arrows, causing damage over time.
- Sharpshooter Enchantment: Increases arrow accuracy and critical hit chance.
- Arcane Explosion Enchantment: Upon hitting the target, arrows create a small explosion of magical energy.
- Stealthy Enchantment: Allows arrows to become invisible during flight, making them harder to evade.
- Piercing Enchantment: Increases the ability of arrows to penetrate enemy armor.
- Multiplication Enchantment: Upon hitting the target, arrows split into several, hitting multiple enemies.
- Exhaustion Enchantment: Temporarily reduces the speed and energy of enemies hit by arrows.
- Recovery Enchantment: Recovers a small amount of life or energy upon hitting the target with arrows.
- Deadly Precision Enchantment: Increases the critical damage of arrows, causing devastating impact.
- Silence Enchantment: Reduces the sound produced by arrow shots, making it difficult to detect the shooter.
- Elemental Dispersion Enchantment: Adds a random elemental effect (fire, ice, electricity) to arrows.
- Blindness Enchantment: Causes a temporary blindness effect on enemies hit by arrows.
- Redirect Enchantment: Allows arrows to change direction to hit adjacent targets.
- Sniper’s Invisibility Enchantment: Temporarily makes the shooter invisible after firing arrows.
- Freezing Enchantment: Adds a freezing effect to arrows, slowing down the movements of enemies.
- Expansion Enchantment: Upon hitting the target, arrows expand, causing damage in a larger area.
- Remote Healing Enchantment: Upon hitting allies, arrows grant a small amount of healing.
- Paralysis Enchantment: Causes a temporary paralysis effect on enemies hit by arrows.
- Paralyzing Poison Enchantment: In addition to the poisonous effect, arrows also cause paralysis in enemies.
- Vital Energy Drain Enchantment: Drains the vital energy of enemies hit, gradually weakening them.