Random Buildings
During exploration of cities, towns, and villages, and even ruins, you may come across a building that is not part of the main story or location. These buildings can be used to add flavor to the world, or to provide a quick side quest or encounter. Use the following tables to generate a random building.
Building Type
Roll a d20 to determine the type of building.
dice: 1d20
| d20 | Type |
|---|---|
| 1-10 | Residence (roll once on Residence table) |
| 11-12 | Religious (roll once on Religious Building table) |
| 13-15 | Tavern (roll once on the Tavern table and twice on the Tavern Name Generator Table) |
| 16-17 | Warehouse (roll once on the Warehouse table) |
| 18-20 | Shop (roll once on the Shop table) |
Residence
Residences are buildings where people live. They can be homes, apartments, or other types of living spaces.
dice: 1d20
| d20 | Type |
|---|---|
| 1-2 | Abandoned squat |
| 3-8 | Middle-class home |
| 9-10 | Upper-class home |
| 11-15 | Crowded tenement |
| 16-17 | Orphanage |
| 18 | Hidden thieves’ den |
| 19 | Front for a secret cult |
| 20 | Lavish, guarded mansion |
Religious Building
Religious buildings are places of worship, study, or contemplation. They can be temples, shrines, libraries, or other religious structures.
dice: 1d20
| d20 | Type |
|---|---|
| 1-10 | Temple to a good or neutral deity |
| 11-12 | Shrine to a good or neutral deity |
| 13 | Church of a good or neutral deity |
| 14-15 | Abandoned shrine |
| 16-17 | Library dedicated to religious study |
| 18-20 | Hidden shrine to a fiend or an evil deity |
Tavern
Taverns are places where people gather to drink, eat, and socialize. They can be quiet, low-key bars, raucous dives, or members-only clubs.
dice: 1d20
| d20 | Type |
|---|---|
| 1-5 | Quiet, low-key bar |
| 6-9 | Raucous dive |
| 10 | Thieves’ guild hangout |
| 11 | Gathering place for a secret society |
| 12-13 | Upper-class dining club |
| 14-15 | Gambling den |
| 16-17 | Caters to specific guild |
| 18 | Members-only club |
| 19-20 | Music venue |
Tavern Name Generator
Taverns usually have a name that reflects their character or theme. Roll twice on the following table to generate a name for the tavern.
dice: 1d20
| d20 | First Part | Second Part |
|---|---|---|
| 1 | The Silver | Eel |
| 2 | The Golden | Dolphin |
| 3 | The Staggering | Dwarf |
| 4 | The Laughing | Pegasus |
| 5 | The Prancing | Pony |
| 6 | The Gilded | Rose |
| 7 | The Running | Stag |
| 8 | The Howling | Wolf |
| 9 | The Slaughtered | Lamb |
| 10 | The Leering | Demon |
| 11 | The Drunken | Goat |
| 12 | The Leaping | Spirit |
| 13 | The Roaring | Horde |
| 14 | The Frowning | Jester |
| 15 | The Lonely | Mountain |
| 16 | The Wandering | Eagle |
| 17 | The Mysterious | Satyr |
| 18 | The Barking | Dog |
| 19 | The Black | Spider |
| 20 | The Gleaming | Star |
Warehouse
A warehouse is a building used for storing goods. It can be a simple storage facility, a distribution center, or a front for illegal activities.
dice: 1d20
| d20 | Type |
|---|---|
| 1-4 | Empty or abandoned |
| 5-6 | Heavily guarded, expensive goods |
| 7-10 | Cheap goods |
| 11-14 | Bulk goods |
| 15 | Live animals |
| 16-17 | Weapons/armor |
| 18-19 | Goods from a distant land |
| 20 | Secret smuggler’s den |
Shop
Shops are buildings where goods are bought and sold. They can be general stores, specialty shops, or black markets.
dice: 1d20
| d20 | Type |
|---|---|
| 1 | Pawnshop |
| 2 | Herbs/incense |
| 3 | Fruits/vegetables |
| 4 | Dried meats |
| 5 | Pottery |
| 6 | Undertaker |
| 7 | Books |
| 8 | Moneylender |
| 9 | Weapons/armor |
| 10 | Chandler |
| 11 | Smithy |
| 12 | Carpenter |
| 13 | Weaver |
| 14 | Jeweler |
| 15 | Baker |
| 16 | Mapmaker |
| 17 | Tailor |
| 18 | Ropemaker |
| 19 | Mason |
| 20 | Scribe |
| 21 | Apothecary |
| 22 | Alchemist |
| 23 | Leatherworker |
| 24 | Glassblower |
| 25 | Enchanter |
| 26 | Fletcher |
| 27 | Tinkerer |
| 28 | Magic shop |
| 29 | Blacksmith |
| 30 | Stable |
| 31 | Carpenter |
| 32 | General store |