Random Buildings

During exploration of cities, towns, and villages, and even ruins, you may come across a building that is not part of the main story or location. These buildings can be used to add flavor to the world, or to provide a quick side quest or encounter. Use the following tables to generate a random building.

Building Type

Roll a d20 to determine the type of building.

dice: 1d20

d20Type
1-10Residence (roll once on Residence table)
11-12Religious (roll once on Religious Building table)
13-15Tavern (roll once on the Tavern table and twice on the Tavern Name Generator Table)
16-17Warehouse (roll once on the Warehouse table)
18-20Shop (roll once on the Shop table)

Residence

Residences are buildings where people live. They can be homes, apartments, or other types of living spaces.

dice: 1d20

d20Type
1-2Abandoned squat
3-8Middle-class home
9-10Upper-class home
11-15Crowded tenement
16-17Orphanage
18Hidden thieves’ den
19Front for a secret cult
20Lavish, guarded mansion

Religious Building

Religious buildings are places of worship, study, or contemplation. They can be temples, shrines, libraries, or other religious structures.

dice: 1d20

d20Type
1-10Temple to a good or neutral deity
11-12Shrine to a good or neutral deity
13Church of a good or neutral deity
14-15Abandoned shrine
16-17Library dedicated to religious study
18-20Hidden shrine to a fiend or an evil deity

Tavern

Taverns are places where people gather to drink, eat, and socialize. They can be quiet, low-key bars, raucous dives, or members-only clubs.

dice: 1d20

d20Type
1-5Quiet, low-key bar
6-9Raucous dive
10Thieves’ guild hangout
11Gathering place for a secret society
12-13Upper-class dining club
14-15Gambling den
16-17Caters to specific guild
18Members-only club
19-20Music venue

Tavern Name Generator

Taverns usually have a name that reflects their character or theme. Roll twice on the following table to generate a name for the tavern.

dice: 1d20

d20First PartSecond Part
1The SilverEel
2The GoldenDolphin
3The StaggeringDwarf
4The LaughingPegasus
5The PrancingPony
6The GildedRose
7The RunningStag
8The HowlingWolf
9The SlaughteredLamb
10The LeeringDemon
11The DrunkenGoat
12The LeapingSpirit
13The RoaringHorde
14The FrowningJester
15The LonelyMountain
16The WanderingEagle
17The MysteriousSatyr
18The BarkingDog
19The BlackSpider
20The GleamingStar

Warehouse

A warehouse is a building used for storing goods. It can be a simple storage facility, a distribution center, or a front for illegal activities.

dice: 1d20

d20Type
1-4Empty or abandoned
5-6Heavily guarded, expensive goods
7-10Cheap goods
11-14Bulk goods
15Live animals
16-17Weapons/armor
18-19Goods from a distant land
20Secret smuggler’s den

Shop

Shops are buildings where goods are bought and sold. They can be general stores, specialty shops, or black markets.

dice: 1d20

d20Type
1Pawnshop
2Herbs/incense
3Fruits/vegetables
4Dried meats
5Pottery
6Undertaker
7Books
8Moneylender
9Weapons/armor
10Chandler
11Smithy
12Carpenter
13Weaver
14Jeweler
15Baker
16Mapmaker
17Tailor
18Ropemaker
19Mason
20Scribe
21Apothecary
22Alchemist
23Leatherworker
24Glassblower
25Enchanter
26Fletcher
27Tinkerer
28Magic shop
29Blacksmith
30Stable
31Carpenter
32General store