Random Buildings
During exploration of cities, towns, and villages, and even ruins, you may come across a building that is not part of the main story or location. These buildings can be used to add flavor to the world, or to provide a quick side quest or encounter. Use the following tables to generate a random building.
Building Type
Roll a d20 to determine the type of building.
dice: 1d20
d20 | Type |
---|---|
1-10 | Residence (roll once on Residence table) |
11-12 | Religious (roll once on Religious Building table) |
13-15 | Tavern (roll once on the Tavern table and twice on the Tavern Name Generator Table) |
16-17 | Warehouse (roll once on the Warehouse table) |
18-20 | Shop (roll once on the Shop table) |
Residence
Residences are buildings where people live. They can be homes, apartments, or other types of living spaces.
dice: 1d20
d20 | Type |
---|---|
1-2 | Abandoned squat |
3-8 | Middle-class home |
9-10 | Upper-class home |
11-15 | Crowded tenement |
16-17 | Orphanage |
18 | Hidden thieves’ den |
19 | Front for a secret cult |
20 | Lavish, guarded mansion |
Religious Building
Religious buildings are places of worship, study, or contemplation. They can be temples, shrines, libraries, or other religious structures.
dice: 1d20
d20 | Type |
---|---|
1-10 | Temple to a good or neutral deity |
11-12 | Shrine to a good or neutral deity |
13 | Church of a good or neutral deity |
14-15 | Abandoned shrine |
16-17 | Library dedicated to religious study |
18-20 | Hidden shrine to a fiend or an evil deity |
Tavern
Taverns are places where people gather to drink, eat, and socialize. They can be quiet, low-key bars, raucous dives, or members-only clubs.
dice: 1d20
d20 | Type |
---|---|
1-5 | Quiet, low-key bar |
6-9 | Raucous dive |
10 | Thieves’ guild hangout |
11 | Gathering place for a secret society |
12-13 | Upper-class dining club |
14-15 | Gambling den |
16-17 | Caters to specific guild |
18 | Members-only club |
19-20 | Music venue |
Tavern Name Generator
Taverns usually have a name that reflects their character or theme. Roll twice on the following table to generate a name for the tavern.
dice: 1d20
d20 | First Part | Second Part |
---|---|---|
1 | The Silver | Eel |
2 | The Golden | Dolphin |
3 | The Staggering | Dwarf |
4 | The Laughing | Pegasus |
5 | The Prancing | Pony |
6 | The Gilded | Rose |
7 | The Running | Stag |
8 | The Howling | Wolf |
9 | The Slaughtered | Lamb |
10 | The Leering | Demon |
11 | The Drunken | Goat |
12 | The Leaping | Spirit |
13 | The Roaring | Horde |
14 | The Frowning | Jester |
15 | The Lonely | Mountain |
16 | The Wandering | Eagle |
17 | The Mysterious | Satyr |
18 | The Barking | Dog |
19 | The Black | Spider |
20 | The Gleaming | Star |
Warehouse
A warehouse is a building used for storing goods. It can be a simple storage facility, a distribution center, or a front for illegal activities.
dice: 1d20
d20 | Type |
---|---|
1-4 | Empty or abandoned |
5-6 | Heavily guarded, expensive goods |
7-10 | Cheap goods |
11-14 | Bulk goods |
15 | Live animals |
16-17 | Weapons/armor |
18-19 | Goods from a distant land |
20 | Secret smuggler’s den |
Shop
Shops are buildings where goods are bought and sold. They can be general stores, specialty shops, or black markets.
dice: 1d20
d20 | Type |
---|---|
1 | Pawnshop |
2 | Herbs/incense |
3 | Fruits/vegetables |
4 | Dried meats |
5 | Pottery |
6 | Undertaker |
7 | Books |
8 | Moneylender |
9 | Weapons/armor |
10 | Chandler |
11 | Smithy |
12 | Carpenter |
13 | Weaver |
14 | Jeweler |
15 | Baker |
16 | Mapmaker |
17 | Tailor |
18 | Ropemaker |
19 | Mason |
20 | Scribe |
21 | Apothecary |
22 | Alchemist |
23 | Leatherworker |
24 | Glassblower |
25 | Enchanter |
26 | Fletcher |
27 | Tinkerer |
28 | Magic shop |
29 | Blacksmith |
30 | Stable |
31 | Carpenter |
32 | General store |