Yggdrasil’s Morphblade

Description:

Yggdrasil’s Morphblade is a staff made of ancient oak bark, continuously sprouting leaves and branches. It radiates the essence of Yggdrasil, the World Tree, and can transform into various weapons and tools with the command of its wielder.

Rarity and Type:

Legendary Wondrous Item

Requirements:

Must be a Druid

Attunement:

Yes

Properties:

  • Spellcasting Focus: The Morphblade can be used as a spellcasting focus in all its forms.
  • Magical Attacks: All attacks made with the Morphblade are considered magical for overcoming resistances and immunities.
  • Shape-Shifting: As a bonus action or reaction, the Morphblade can be commanded to transform into various weapons or tools.
  • Proficiency: The wielder is considered proficient with all forms of the Morphblade.
  • Ever Growing Power: The morphblade has three states: dormant, awakened, and exalted. The state it is found first is dormant. To awaken it or exalt it, the wildmother must be pleased with the wielder’s actions and deeds.
    • When dormant, the morphblade has 10 charges and each form behaves like described below.
    • When awakened, the morphblade gains 5 charges, each form gains behavior that is +2 instead of +1, and the DC for its abilities increases to 20.
    • When exalted, the morphblade gains 5 charges, each form gains behavior that is +3 instead of +1, and the user can cast speak with plants at will without using a spell slot.

Activation:

  • The Morphblade can be activated by expending charges and speaking a command word to change its form or use its abilities.

Effects:

The Morphblade can transform into the following forms. Each form behaves like a +1 version of the weapon or armor unless stated otherwise.

  1. Shield:

    • Base Form: +1 Shield.
    • Rooted Defense: By expending 1 charge in a reaction, the shield can be placed on the ground, growing roots that hold it in place. For 1 minute, the shield’s AC bonus increases to +5, and the user cannot be moved against their will or knocked prone.
  2. Two Daggers:

    • Base Form: Two +1 Daggers that return to the user’s hand after being thrown, attaching via a vine.
    • Bladed Unity: By expending 1 charge in a bonus action, the daggers merge into a single +2 dagger with two blades, dealing 2d6 base damage for 1 minute before splitting back into two daggers.
  3. Longbow:

    • Base Form: +1 Longbow with magically created arrows that disappear after hitting.
    • Arrow Surge: By expending 1 charge in an action, the user can make a single attack aimed at up to 4 targets within 30 feet. Each hit deals 2d6 piercing damage.
  4. Sickle:

    • Base Form: +1 Sickle.
    • Thorned Vine: By expending 1 charge in a bonus action, a 15-foot vine with a thorn extends from the sickle. The sickle’s attack range becomes 15 feet, and the user can make an additional attack with the vine as a bonus action for 1 minute.
  5. Glaive:

    • Base Form: +1 Glaive.
    • Poisonous Sap: By expending 1 charge in a reaction or bonus action, the glaive’s blade is coated with poisonous sap. The next hit deals an additional 2d6 poison damage, and the target must make a DC 15 Constitution saving throw or be poisoned for 1 minute.
  6. Quarterstaff:

    • Base Form: +1 Quarterstaff.
    • Spell Absorption: By expending 1 charge in a reaction, the user can attempt to block a spell targeted at them by making a spell attack roll against the spellcaster’s spell save DC. On a success, the spell is absorbed by the staff, and the user can cast it within the next minute as a reaction or bonus action.
  7. Greataxe:

    • Base Form: +1 Greataxe.
    • Spiked Growth: By expending 1 charge as a reaction or bonus action, the next hit with the greataxe deals an additional 3d6 piercing damage as spikes grow along the blade upon impact.
  8. Halberd:

    • Base Form: +1 Halberd.
    • Extended Reach: By expending 1 charge as a reaction or bonus action, the halberd’s reach extends to 30 feet for 1 minute.
  9. Longsword:

    • Base Form: +1 Longsword.
    • Thorn Wall: By expending 1 charge as an action or bonus action, the user can cast wall of thorns without using a spell slot. The wall lasts for 10 minutes without requiring concentration.
  10. Scimitar:

    • Base Form: +1 Scimitar.
    • Dual Blades: By expending 1 charge as a bonus action, the scimitar creates a second blade that can be used to make an additional attack as a bonus action for 1 minute.
  11. Whip:

    • Base Form: +1 Whip.
    • Entangling Vines: By expending 1 charge as an bonus action, the whip wraps around a target once it hits the next attack. The target must make a DC 15 Strength saving throw or be restrained for 1 minute.
  12. Staff:

    • Base Form: +1 Spellcasting Staff.
    • Bladed Tip: The bottom of the staff has a blade that can be used to make an additional attack as a bonus action. Causing 1d4 slashing damage, your proficiency bonus is not added to attacks made with this blade.
    • Nature’s Grasp: By expending 1 charge as an action, the staff creates a 30-foot radius of difficult terrain around the user.
  13. Leaf of Grass:

    • Base Form: A leaf wrapped around the user’s wrist.
    • Invisibility: By expending 1 charge as an bonus action, the user can command the leaf to make it invisible for 1 minute.
    • Ensnaring Strike: Alternatively, the user can expend 1 charge as an action to cast ensnaring strike without a spell slot. The vines last for 1 minute and do not require concentration.

Charges:

The Morphblade has a maximum of 10 charges when dormant, 15 charges when awakened, and 20 charges when exalted. It regains 1d6 + 4 charges daily at dawn if dormant, 1d10 + 5 if awakened, and 1d12 + 8 if exalted.

Curses:

None.

History:

Yggdrasil’s Morphblade was created by Melor, the Wildmothera, from a branch of Yggdrasil, the World Tree. It was made to aid her chosen champions during The Great War, before being lost to time during The Impact. It is said that it was last seen in the hands of the powerful archdruid Ivo, who used it to inspire the druids of the world during the druidic revolution. After Ivo became Yggdrasil itself, it is believed that the Morhpblade became a branch of the World Tree, awaiting the next worthy wielder.

Additional:

The Morphblade’s dynamic nature and versatile forms make it a legendary weapon that can adapt to any situation. It is a symbol of the Wildmother’s power and a testament to the adaptability of nature itself.